Qt图形连线功能升级:支持多拐点和颜色区分
摘要:本文在Qt图形框架中扩展了连线功能,实现了给连线添加多个拐点并使用不同颜色绘制的效果。该实现优化了连线的可视化效果,提升了代码可扩展性,为复杂图形编辑工具的开发提供了参考。关键词:QGraphicsPathItem、拐点、QPainterPath、颜色设置、Qt图形框架、连线
完整代码见最后。
在上一篇文章的基础上继续实现两个功能:
[*]给连线添加多个拐点
[*]使用不同的颜色给连线上色
添加代码:
// 连线类,描述连线
class CustomPath : public QGraphicsPathItem
{
public:
CustomPath(QGraphicsItem *start, QGraphicsItem *end, QGraphicsItem *parent = nullptr);
void updatePosition(); // 刷新连线
void addPoint(CustomPoint *point); // 设置拐点
protected:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override;
private:
QGraphicsItem *mStartItem = nullptr;// 起点
QGraphicsItem *mEndItem = nullptr; // 终点
QList<CustomPoint *> mPointList; // 拐点列表
QPainterPath mPath1;// 连线1
QPainterPath mPath2;// 连线2
QPointF getOffset(const QPointF &p1, const QPointF &p2);
QLineF calculateAngleBisector(const QPointF& start, const QPointF& mid, const QPointF& end);
QPointF calculateBisectorPoint(const QLineF &l1, const QLineF &bisector_line, const QPointF &p);
bool calculateLineIsIntersect(const QPointF &start1, const QPointF &end1, const QPointF &start2, const QPointF &end2);
};
void CustomPath::addPoint(CustomPoint *point)
{
mPointList.append(point);
}
void CustomPath::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
painter->save();
// 用不同的画笔绘制连线
painter->setPen(QPen(Qt::blue, 2.0));
painter->drawPath(mPath1);
painter->setPen(QPen(Qt::red, 2.0));
painter->drawPath(mPath2);
painter->restore();
}
void CustomPath::updatePosition()
{
QPointF start = mStartItem->pos();
QPointF end = mEndItem->pos();
QPointF start_offset = getOffset(start, mPointList.first()->pos());
QPointF start_p1 = start + start_offset;
QPointF start_p2 = start - start_offset;
mPath1.clear();
mPath2.clear();
mPath1.moveTo(start_p1);
mPath2.moveTo(start_p2);
QList<QPointF> points;
points.append(start);
for (int i = 0, size = mPointList.size(); i < size; ++i) {
points.append(mPointList.at(i)->pos());
}
points.append(end);
Q_ASSERT(points.size() >= 3);
// 记录拐点的偏移点的位置
QPointF next_start_p1 = start_p1, next_start_p2 = start_p2;
// 每个拐点都只绘制前半段
for (int i = 1, size = points.size(); i < size - 1; ++i) {
QPointF temp_start = points.at(i-1), temp_point = points.at(i), temp_end = points.at(i+1);
// 计算角平分线
QLineF bisector_line = calculateAngleBisector(temp_start, temp_point, temp_end);
QLineF start_line(temp_start, temp_point);
// 计算交点
QPointF p1_bst_itst = calculateBisectorPoint(start_line, bisector_line, next_start_p1);
QPointF p2_bst_itst = calculateBisectorPoint(start_line, bisector_line, next_start_p2);
// 判断是否交叉
if (calculateLineIsIntersect(next_start_p1, p1_bst_itst, next_start_p2, p2_bst_itst)) {
// 如果交叉
mPath1.lineTo(p2_bst_itst);
mPath2.lineTo(p1_bst_itst);
next_start_p1 = p2_bst_itst;
next_start_p2 = p1_bst_itst;
} else {
mPath1.lineTo(p1_bst_itst);
mPath2.lineTo(p2_bst_itst);
next_start_p1 = p1_bst_itst;
next_start_p2 = p2_bst_itst;
}
}
QPointF end_offset = getOffset(mPointList.last()->pos(), end);
QPointF end_p1 = end + end_offset;
QPointF end_p2 = end - end_offset;
// 最后的一段
if (calculateLineIsIntersect(next_start_p1, end_p1, next_start_p2, end_p2)) {
// 如果交叉
mPath1.lineTo(end_p2);
mPath2.lineTo(end_p1);
} else {
mPath1.lineTo(end_p1);
mPath2.lineTo(end_p2);
}
QPainterPath path;
path.addPath(mPath1);
path.addPath(mPath2);
setPath(path);
}
QGraphicsScene *scene = new QGraphicsScene(this);
ui->graphicsView->setScene(scene);
CustomItem *item_start = new CustomItem;
item_start->setPos(100, 100);
scene->addItem(item_start);
CustomItem *item_end = new CustomItem;
item_end->setPos(200, 200);
scene->addItem(item_end);
CustomPath *path = new CustomPath(item_start, item_end);
item_start->addPath(path);
item_end->addPath(path);
scene->addItem(path);
// 添加拐点图形
CustomPoint *point1 = new CustomPoint(path);
point1->setPos(100, 150);
path->addPoint(point1);
point1->setPathItem(path);
CustomPoint *point2 = new CustomPoint(path);
point2->setPos(150, 100);
path->addPoint(point2);
point2->setPathItem(path);
path->updatePosition();
在这段代码中,
[*]给CustomPath添加了拐点列表QList,用于多拐点的存储;
[*]添加了QPainterPath 的两条连线,用于不同的画笔绘制;
[*]重写paint()函数;
[*]对应拐点列表,修改updatePosition()函数,对每个拐点进行计算,刷新连线;
[*]添加测试代码,添加第二个拐点;
效果如下:
可见,两条线的颜色在视觉上是有互换的情况的。本人能力有限,欢迎各位交流讨论。
完整代码:
[*]mainwindow.h
点击折叠或展开代码#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QtWidgets>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class CustomPath;
class CustomPoint;
// 图形类,描述起点和终点
class CustomItem : public QGraphicsRectItem
{
public:
CustomItem(QGraphicsItem *parent = nullptr);
void addPath(CustomPath *path);
protected:
QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) override;
private:
QList<CustomPath *> mPathList; // 连线列表
};
// 连线类,描述连线
class CustomPath : public QGraphicsPathItem
{
public:
CustomPath(QGraphicsItem *start, QGraphicsItem *end, QGraphicsItem *parent = nullptr);
void updatePosition(); // 刷新连线
void addPoint(CustomPoint *point); // 设置拐点
protected:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override;
private:
QGraphicsItem *mStartItem = nullptr;// 起点
QGraphicsItem *mEndItem = nullptr; // 终点
QList<CustomPoint *> mPointList; // 拐点列表
QPainterPath mPath1;// 连线1
QPainterPath mPath2;// 连线2
QPointF getOffset(const QPointF &p1, const QPointF &p2);
QLineF calculateAngleBisector(const QPointF& start, const QPointF& mid, const QPointF& end);
QPointF calculateBisectorPoint(const QLineF &l1, const QLineF &bisector_line, const QPointF &p);
bool calculateLineIsIntersect(const QPointF &start1, const QPointF &end1, const QPointF &start2, const QPointF &end2);
};
// 拐点类
class CustomPoint : public QGraphicsEllipseItem
{
public:
CustomPoint(QGraphicsItem *parent = nullptr);
void setPathItem(CustomPath *pathItem);
protected:
QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) override;
private:
CustomPath *mPathItem = nullptr; // 拐点所属连线
};
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
void initGraphics();
};
#endif // MAINWINDOW_H
[*]mainwindow.cpp
点击折叠或展开代码#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
ui->setupUi(this);
initGraphics();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::initGraphics()
{
QGraphicsScene *scene = new QGraphicsScene(this);
ui->graphicsView->setScene(scene);
CustomItem *item_start = new CustomItem;
item_start->setPos(100, 100);
scene->addItem(item_start);
CustomItem *item_end = new CustomItem;
item_end->setPos(200, 200);
scene->addItem(item_end);
CustomPath *path = new CustomPath(item_start, item_end);
item_start->addPath(path);
item_end->addPath(path);
scene->addItem(path);
// 添加拐点图形
CustomPoint *point1 = new CustomPoint(path);
point1->setPos(100, 150);
path->addPoint(point1);
point1->setPathItem(path);
CustomPoint *point2 = new CustomPoint(path);
point2->setPos(150, 100);
path->addPoint(point2);
point2->setPathItem(path);
path->updatePosition();
}
CustomItem::CustomItem(QGraphicsItem *parent) : QGraphicsRectItem(parent)
{
// 设置形状
setRect(-5, -5, 10, 10);
// 设置颜色
setBrush(Qt::black);
// 设置可移动
setFlag(QGraphicsItem::ItemIsMovable, true);
// 设置可发送几何变动,可在itemChange中进行检测
setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
}
// 添加连线
void CustomItem::addPath(CustomPath *path)
{
mPathList.append(path);
}
QVariant CustomItem::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
{
switch (change) {
// 当位置变动时,刷新连线
case QGraphicsItem::ItemPositionHasChanged:
{
for (int i = 0, size = mPathList.size(); i < size; ++i) {
mPathList.at(i)->updatePosition();
}
}
default:
break;
}
return QGraphicsItem::itemChange(change, value);
}
CustomPath::CustomPath(QGraphicsItem *start, QGraphicsItem *end, QGraphicsItem *parent)
: QGraphicsPathItem(parent), mStartItem(start), mEndItem(end)
{
// 设置绘制画笔,颜色黑色,笔宽为1
setPen(QPen(Qt::black, 1));
}
QPointF CustomPath::getOffset(const QPointF &p1, const QPointF &p2)
{
QPointF dp = p1 - p2;
QPointF offset;
// 根据差值判断
if (dp.x() * dp.y() >= 0) {
// 设置偏移量
offset = QPointF(-5, 5);
} else {
offset = QPointF(5, 5);
}
return offset;
}
void CustomPath::updatePosition()
{
QPointF start = mStartItem->pos();
QPointF end = mEndItem->pos();
QPointF start_offset = getOffset(start, mPointList.first()->pos());
QPointF start_p1 = start + start_offset;
QPointF start_p2 = start - start_offset;
mPath1.clear();
mPath2.clear();
mPath1.moveTo(start_p1);
mPath2.moveTo(start_p2);
QList<QPointF> points;
points.append(start);
for (int i = 0, size = mPointList.size(); i < size; ++i) {
points.append(mPointList.at(i)->pos());
}
points.append(end);
Q_ASSERT(points.size() >= 3);
QPointF next_start_p1 = start_p1, next_start_p2 = start_p2;
for (int i = 1, size = points.size(); i < size - 1; ++i) {
QPointF temp_start = points.at(i-1), temp_point = points.at(i), temp_end = points.at(i+1);
// 计算角平分线
QLineF bisector_line = calculateAngleBisector(temp_start, temp_point, temp_end);
QLineF start_line(temp_start, temp_point);
// 计算交点
QPointF p1_bst_itst = calculateBisectorPoint(start_line, bisector_line, next_start_p1);
QPointF p2_bst_itst = calculateBisectorPoint(start_line, bisector_line, next_start_p2);
// 判断是否交叉
if (calculateLineIsIntersect(next_start_p1, p1_bst_itst, next_start_p2, p2_bst_itst)) {
// 如果交叉
mPath1.lineTo(p2_bst_itst);
mPath2.lineTo(p1_bst_itst);
next_start_p1 = p2_bst_itst;
next_start_p2 = p1_bst_itst;
} else {
mPath1.lineTo(p1_bst_itst);
mPath2.lineTo(p2_bst_itst);
next_start_p1 = p1_bst_itst;
next_start_p2 = p2_bst_itst;
}
}
QPointF end_offset = getOffset(mPointList.last()->pos(), end);
QPointF end_p1 = end + end_offset;
QPointF end_p2 = end - end_offset;
if (calculateLineIsIntersect(next_start_p1, end_p1, next_start_p2, end_p2)) {
// 如果交叉
mPath1.lineTo(end_p2);
mPath2.lineTo(end_p1);
} else {
mPath1.lineTo(end_p1);
mPath2.lineTo(end_p2);
}
QPainterPath path;
path.addPath(mPath1);
path.addPath(mPath2);
setPath(path);
}
void CustomPath::addPoint(CustomPoint *point)
{
mPointList.append(point);
}
void CustomPath::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
painter->save();
painter->setPen(QPen(Qt::blue, 2.0));
painter->drawPath(mPath1);
painter->setPen(QPen(Qt::red, 2.0));
painter->drawPath(mPath2);
painter->restore();
}
// 计算角平分线
QLineF CustomPath::calculateAngleBisector(const QPointF &start, const QPointF &mid, const QPointF &end)
{
// 计算向量A和B
QPointF vectorA = start - mid;
QPointF vectorB = end - mid;
// 归一化向量A和B
qreal lengthA = std::hypot(vectorA.x(), vectorA.y());
qreal lengthB = std::hypot(vectorB.x(), vectorB.y());
QPointF unitA = vectorA / lengthA;
QPointF unitB = vectorB / lengthB;
// 计算角平分线向量
QPointF bisector = unitA + unitB;
// 如果共线则向量为零,需要使用垂线
if (bisector.isNull()) {
bisector = QPointF(-unitA.y(), unitA.x());
}
// 归一化角平分线向量
qreal lengthBisector = std::hypot(bisector.x(), bisector.y());
QPointF unitBisector = bisector / lengthBisector;
// 从中点出发,沿角平分线方向绘制一条直线
QPointF bisectorEnd = mid + unitBisector * 100; // 100为长度,可根据需要调整
QPointF bisectorEnd_n = mid - unitBisector * 100;
return QLineF(bisectorEnd_n, bisectorEnd);
// return unitBisector;
}
// 计算过p点的l1的平行线与bisector_line的交点
QPointF CustomPath::calculateBisectorPoint(const QLineF &l1, const QLineF &bisector_line, const QPointF &p)
{
// 起点到拐点连线的向量
QPointF lp(l1.p2() - l1.p1());
qreal length = std::hypot(lp.x(), lp.y());
QPointF unit = lp / length;
// 过偏移点的平行线
QLineF line(p, p+unit*100);
// 计算交点
QPointF intersection;
QLineF::IntersectType type = line.intersects(bisector_line, &intersection);
return intersection;
}
// 判断是否交叉
bool CustomPath::calculateLineIsIntersect(const QPointF &start1, const QPointF &end1,
const QPointF &start2, const QPointF &end2)
{
QLineF line1(start1, end1);
QLineF line2(start2, end2);
QPointF intersection;
QLineF::IntersectType type = line1.intersects(line2, &intersection);
if (type == QLineF::BoundedIntersection && ! intersection.isNull()) {
return true;
} else {
return false;
}
}
CustomPoint::CustomPoint(QGraphicsItem *parent)
: QGraphicsEllipseItem(parent)
{
// 设置图形为圆形
setRect(-2, -2, 4, 4);
setBrush(Qt::black);
setFlag(QGraphicsItem::ItemIsMovable, true);
setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
}
QVariant CustomPoint::itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value)
{
switch (change) {
case QGraphicsItem::ItemPositionHasChanged:
{
// 当拐点位置发生变化,刷新连线
if (mPathItem) {
mPathItem->updatePosition();
}
}
default:
break;
}
return QGraphicsItem::itemChange(change, value);
}
void CustomPoint::setPathItem(CustomPath *pathItem)
{
mPathItem = pathItem;
}
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