RenderPipelineAsset:存储配置数据(如材质、Shader参数)(URP中是
public partial class UniversalRenderPipelineAsset : RenderPipelineAsset, ISerializationCallbackReceiver)
RenderPipelineInstance:执行实际渲染逻辑的实例类。(在URP中,上面的RenderPipelineAsset资产类中重写protected override RenderPipeline CreatePipeline()方法,在其中创建渲染管线实例var pipeline = new UniversalRenderPipeline(this);)