这篇文章带领大家来看看c#的性能问题。当然了,作为比较的选手是c/c++。
首先说说测试环境:
操作系统:win7 旗舰版
内存:2GB
硬盘:160GB
处理器:Intel Pentium Dual CPU T2330 @ 1.60GHZ
本文打算基于以下几个方面讨论:
1.CPU使用情况;
2.内存使用情况;
3.基本类型的四则运算能力;
4.数学函数运算能力;
5.I/O操作能力;
6.数组运算能力;
7.异常处理能力;8.STL vs FCL;9.算法HeapSort;10.矩阵乘;11.嵌套for循环;12.字符串连接。
接下来,我们一个一个详细地说:(注,测试程序都是直接运行编译后的exe)
1.CPU使用情况
在程序的整个运行过程中,两者的CPU占用情况都在50%上下浮动,算是不分上下。
2.内存使用情况
这里列一组程序执行过程中我记录的数据:c/c++:216kb,832kb,904kb,944kb,1336kb。c#:1972kb,1980kb,2000kb,2372kb,3024kb,5156kb。通过这组数据,不难发现,在内存使用方面c#可算是一败涂地。注:希望有人能解释下c#为什么会出现这种一路飙升的情况呢?!
3.基本类型的四则运算能力
费话不多说了,上代码:(注,所有的图中时间单位均为毫秒ms)c/c++的:针对int的- 1 double intArithmetic(">int intMax)<br> 2 {<br> 3 double elapsedTime;<br> 4 clock_t stopTime;<br> 5 int intResult = 1;<br> 6 int i = 1;<br> 7 <br> 8 clock_t startTime = clock();<br> 9 while (i < intMax)<br>10 {<br>11 intResult -= i++;<br>12 intResult += i++;<br>13 intResult *= i++;<br>14 intResult /= i++;<br>15 }<br>16 stopTime = clock();<br>17 <br>18 elapsedTime = (stopTime - startTime) / (CLOCKS_PER_SEC / (double) 1000.0);<br>19 printf("Int arithmetic elapsed time: %1.0f ms with intMax of %ld\n", elapsedTime, intMax);<br>20 printf(" i: %d\n", i);<br>21 printf(" intResult: %d\n", intResult);<br>22 return elapsedTime;<br>23 }
复制代码
c#的:
针对int的- 1 static long intArithmetic(int intMax)<br> 2 {<br> 3 long elapsedMilliseconds;<br> 4 int intResult = 1;<br> 5 int i = 0;<br> 6 <br> 7 stopwatch.Start();<br> 8 while (i < intMax)<br> 9 {<br>10 intResult -= i++;<br>11 intResult += i++;<br>12 intResult *= i++;<br>13 intResult /= i++;<br>14 }<br>15 elapsedMilliseconds = stopwatch.ElapsedMilliseconds;<br>16 stopwatch.Reset();<br>17 <br>18 Console.WriteLine("Int arithmetic elapsed time: " + elapsedMilliseconds + <br>19 " ms with max of " + intMax);<br>20 Console.WriteLine(" i: " + i);<br>21 Console.WriteLine(" intResult: " + intResult);<br>22 return elapsedMilliseconds;<br>23 }
复制代码 对比结果见下图:
c/c++的:
针对double的- 1 double doubleArithmetic(double doubleMin, double doubleMax)<br> 2 {<br> 3 double elapsedTime;<br> 4 clock_t stopTime;<br> 5 clock_t startTime = clock();<br> 6 <br> 7 double doubleResult = doubleMin;<br> 8 double i = doubleMin;<br> 9 while (i < doubleMax)<br>10 {<br>11 doubleResult -= i++;<br>12 doubleResult += i++;<br>13 doubleResult *= i++;<br>14 doubleResult /= i++;<br>15 }<br>16 <br>17 stopTime = clock();<br>18 elapsedTime = (stopTime - startTime) / (CLOCKS_PER_SEC / (double) 1000.0);<br>19 printf("Double arithmetic elapsed time: %1.0f ms with doubleMin %.15f, doubleMax %.15f\n", elapsedTime, doubleMin, doubleMax);<br>20 printf(" i: %f\n", i);<br>21 printf(" doubleResult: %.15f\n", doubleResult);<br>22 return elapsedTime;<br>23 }
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c#的:
针对double的- 1 static long doubleArithmetic(double doubleMin, double doubleMax)<br> 2 {<br> 3 long elapsedMilliseconds;<br> 4 double doubleResult = doubleMin;<br> 5 double i = doubleMin;<br> 6 <br> 7 stopwatch.Start();<br> 8 while (i < doubleMax)<br> 9 {<br>10 doubleResult -= i++;<br>11 doubleResult += i++;<br>12 doubleResult *= i++;<br>13 doubleResult /= i++;<br>14 }<br>15 elapsedMilliseconds = stopwatch.ElapsedMilliseconds;<br>16 stopwatch.Reset();<br>17 <br>18 Console.WriteLine("Double arithmetic elapsed time: " + elapsedMilliseconds + <br>19 " ms with min of " + doubleMin + ", max of " + doubleMax);<br>20 Console.WriteLine(" i: " + i);<br>21 Console.WriteLine(" doubleResult: " + doubleResult);<br>22 return elapsedMilliseconds;<br>23 }
复制代码 对比结果见下图:
c/c++的:
针对long的- 1 double longArithmetic(long long longMin, long long longMax)<br> 2 {<br> 3 double elapsedTime;<br> 4 clock_t stopTime;<br> 5 clock_t startTime = clock();<br> 6 <br> 7 long long longResult = longMin;<br> 8 long long i = longMin;<br> 9 while (i < longMax)<br>10 {<br>11 longResult -= i++;<br>12 longResult += i++;<br>13 longResult *= i++;<br>14 longResult /= i++;<br>15 }<br>16 <br>17 stopTime = clock();<br>18 elapsedTime = (stopTime - startTime) / (CLOCKS_PER_SEC / (double) 1000.0);<br>19 printf("Long arithmetic elapsed time: %1.0f ms with longMax %I64d\n", elapsedTime, longMax);<br>20 printf(" i: %I64d\n", i);<br>21 printf(" longResult: %I64d\n", longResult);<br>22 return elapsedTime;<br>23 }
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c#的:
针对long的- 1 static long longArithmetic(long intMin, long intMax)<br> 2 {<br> 3 long elapsedMilliseconds;<br> 4 long intResult = intMin;<br> 5 long i = intMin;<br> 6 <br> 7 stopwatch.Start();<br> 8 while (i < intMax)<br> 9 {<br>10 intResult -= i++;<br>11 intResult += i++;<br>12 intResult *= i++;<br>13 intResult /= i++;<br>14 }<br>15 elapsedMilliseconds = stopwatch.ElapsedMilliseconds;<br>16 stopwatch.Reset();<br>17 <br>18 Console.WriteLine("long arithmetic elapsed time: " + elapsedMilliseconds + <br>19 " ms with min of " + intMin + ", max of " + intMax);<br>20 Console.WriteLine(" i: " + i);<br>21 Console.WriteLine(" intResult: " + intResult);<br>22 return elapsedMilliseconds;<br>23 }
复制代码 对比结果见下图:
通过以上数据,发现两者对基本数据类型的操作性能差不多,属于同一个数量级。
同时,注意到,c#针对int型的性能要优于c/c++。
4.数学函数的运算能力
c/c++的:常用数学函数- 1 double trig(double trigMax)<br> 2 {<br> 3 double elapsedTime;<br> 4 clock_t stopTime;<br> 5 clock_t startTime = clock();<br> 6 <br> 7 double sine;<br> 8 double cosine;<br> 9 double tangent;<br>10 double logarithm;<br>11 double squareRoot;<br>12 <br>13 double i = 0.0;<br>14 while (i < trigMax)<br>15 {<br>16 sine = sin(i);<br>17 cosine = cos(i);<br>18 tangent = tan(i);<br>19 logarithm = log10(i);<br>20 squareRoot = sqrt(i);<br>21 i++;<br>22 }<br>23 <br>24 stopTime = clock();<br>25 elapsedTime = (stopTime - startTime) / (CLOCKS_PER_SEC / (double) 1000.0);<br>26 printf("Trig elapsed time: %1.0f ms with max of %1.0f\n", elapsedTime, trigMax);<br>27 printf(" i: %f\n", i);<br>28 printf(" sine: %.15f\n", sine);<br>29 printf(" cosine: %.15f\n", cosine);<br>30 printf(" tangent: %.15f\n", tangent);<br>31 printf(" logarithm: %.15f\n", logarithm);<br>32 printf(" squareRoot: %.15f\n", squareRoot);<br>33 return elapsedTime;<br>34 }
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c#的:
常用数学函数- 1 static long trig(double trigMax)<br> 2 {<br> 3 long elapsedMilliseconds;<br> 4 <br> 5 double sine = 0.0D;<br> 6 double cosine = 0.0D;<br> 7 double tangent = 0.0D;<br> 8 double logarithm = 0.0D;<br> 9 double squareRoot = 0.0D; <br>10 double i = 0.0D;<br>11 <br>12 stopwatch.Start();<br>13 while(i < trigMax)<br>14 {<br>15 sine = Math.Sin(i);<br>16 cosine = Math.Cos(i);<br>17 tangent = Math.Tan(i);<br>18 logarithm = Math.Log10(i);<br>19 squareRoot = Math.Sqrt(i);<br>20 i++;<br>21 }<br>22 elapsedMilliseconds = stopwatch.ElapsedMilliseconds;<br>23 stopwatch.Reset();<br>24 <br>25 Console.WriteLine("Trig elapsed time: " + elapsedMilliseconds + <br>26 " ms with max of " + trigMax);<br>27 Console.WriteLine(" i: " + i);<br>28 Console.WriteLine(" sine: " + sine);<br>29 Console.WriteLine(" cosine: " + cosine);<br>30 Console.WriteLine(" tangent: " + tangent);<br>31 Console.WriteLine(" logarithm: " + logarithm);<br>32 Console.WriteLine(" squareRoot: " + squareRoot);<br>33 return elapsedMilliseconds;<br>34 }
复制代码
对比结果如下图:
通过数据,我们发现c#在计算sin、cos、tan、log、sqrt等数学函数方面明显优于c/c++。大家以后注意了哦……
5.I/O操作能力
c/c++的:写文件、读文件- 1 double io(int ioMax)<br> 2 {<br> 3 double elapsedTime;<br> 4 clock_t stopTime;<br> 5 clock_t startTime = clock();<br> 6 <br> 7 FILE *stream;<br> 8 stream = fopen("F:\\TestC.txt", "w");<br> 9 int i = 0;<br>10 while (i++ < ioMax)<br>11 {<br>12 fputs("abcdefghijklmnopqrstuvwxyz1234567890abcdefghijklmnopqrstuvwxyz1234567890abcdefgh\n", stream);<br>13 }<br>14 fclose(stream);<br>15 <br>16 char readLine[100];<br>17 stream = fopen("F:\\TestC.txt", "r");<br>18 i = 0;<br>19 while (i++ < ioMax)<br>20 {<br>21 fgets(readLine, 100, stream);<br>22 }<br>23 fclose(stream);<br>24 <br>25 stopTime = clock();<br>26 elapsedTime = (stopTime - startTime) / (CLOCKS_PER_SEC / (double) 1000.0);<br>27 printf("I/O elapsed time: %1.0f ms with max of %ld\n", elapsedTime, ioMax);<br>28 printf(" i: %d\n", i);<br>29 printf(" readLine: %s\n", readLine);<br>30 <br>31 return elapsedTime;<br>32 }
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c#的:
写文件、读文件- 1 static long io(int ioMax)<br> 2 {<br> 3 long elapsedMilliseconds;<br> 4 <br> 5 String fileName = "F:\\TestCSharp.txt";<br> 6 String textLine = "abcdefghijklmnopqrstuvwxyz1234567890abcdefghijklmnopqrstuvwxyz1234567890abcdefgh";<br> 7 int i = 0;<br> 8 String myLine = "";<br> 9 <br>10 stopwatch.Start();<br>11 try<br>12 { <br>13 StreamWriter streamWriter = new StreamWriter(fileName);<br>14 while (i++ < ioMax)<br>15 {<br>16 streamWriter.WriteLine(textLine);<br>17 }<br>18 streamWriter.Close();<br>19 <br>20 i = 0;<br>21 StreamReader streamReader = new StreamReader(fileName);<br>22 while (i++ < ioMax) <br>23 {<br>24 myLine = streamReader.ReadLine();<br>25 }<br>26 }<br>27 catch (IOException e)<br>28 {<br>29 System.Console.Write(e.Message);<br>30 }<br>31 <br>32 <br>33 elapsedMilliseconds = stopwatch.ElapsedMilliseconds;<br>34 stopwatch.Reset();<br>35 <br>36 Console.WriteLine("IO elapsed time: " + elapsedMilliseconds + <br>37 " ms with max of " + ioMax);<br>38 Console.WriteLine(" i: " + i);<br>39 Console.WriteLine(" myLine: " + myLine);<br>40 return elapsedMilliseconds;<br>41 }
复制代码
对比结果见下图:
通过数据,我们发现c#的性能略优于c/c++。6.数组运算能力
c/c++的:数组基本操作- 1 double array(int n)<br> 2 {<br> 3 int i, k, *x, *y;<br> 4 <br> 5 double elapsedTime;<br> 6 clock_t stopTime;<br> 7 clock_t startTime = clock();<br> 8 x = new int[n];<br> 9 y = new int[n];<br>10 <br>11 for (i = 0; i < n; i++) {<br>12 x[i] = i + 1;<br>13 y[i] = 0;<br>14 }<br>15 for (k=0; k<1000; k++) {<br>16 for (i = n-1; i >= 0; i--) {<br>17 y[i] += x[i];<br>18 }<br>19 }<br>20 <br>21 stopTime = clock();<br>22 elapsedTime = (stopTime - startTime) / (CLOCKS_PER_SEC / (double) 1000.0);<br>23 printf("array elapsed time: %1.0f ms - %ld %ld\n", elapsedTime, y[0], y[n-1]);<br>24 <br>25 delete[] x;<br>26 delete[] y;<br>27 <br>28 return elapsedTime;<br>29 }
复制代码
c#的:
数组基本操作- 1 static long array(int n)<br> 2 { <br> 3 long elapsedMilliseconds;<br> 4 int i, j, k;<br> 5 int[] x;<br> 6 int[] y;<br> 7 <br> 8 stopwatch.Start();<br> 9 if(n < 1) n = 1;<br>10 <br>11 x = new int[n];<br>12 y = new int[n];<br>13 <br>14 for (i = 0; i < n; i++)<br>15 {<br>16 x[i] = i + 1;<br>17 y[i] = 0;<br>18 }<br>19 for (k = 0; k < 1000; k++ )<br>20 for (j = n-1; j >= 0; j--)<br>21 y[j] += x[j];<br>22 <br>23 elapsedMilliseconds = stopwatch.ElapsedMilliseconds;<br>24 stopwatch.Reset();<br>25 <br>26 Console.WriteLine("Array elapsed time: " + elapsedMilliseconds + " ms - "+ y[0].ToString() + " " + y[n-1].ToString());<br>27 return elapsedMilliseconds;<br>28 }
复制代码
对比结果见下图:通过数据发现,在数组基本操作方面c#较弱(大家都能知道为什么!)。7.异常处理能力
由于这部分代码稍多,所以就不在这贴了,一多后台就崩溃了(在写这篇文章其间博客园后台不知崩溃了n次,对此很无语……)。后面会给出所有源码的下载地址。对比结果见下图:通过数据,发现c/c++在这方面远胜于c#,可是大家不要就此止步,再想想为什么。注:可参考Jeffrey Richter的CLR via C#中有关异常的讨论。8.STL vs FCL
郁闷啊!不知道为什么,一提交网站不停地崩溃,我写的东西不停地全没。没有办法,代码就不贴了。直接上结果。这里,通过map和Dictionary的两组对比和一组Vector和List的对比。第一组对比结果见下图:这里涉及到的基本操作包括,插入和测试key是否存在。通过数据,发现c#的Dictionary的性能远远优于c/c++(10倍有余)。第二组对比结果见下图:通过数据发现c#版的字典性能远优于c/c++中的。Vector和List的对比结果见下图:通过数据发现两者性能不相上下。9.算法HeapSort
对比结果见下图:通过数据发现,c/c++要优于c#(看代码发现罪魁祸首在于数组操作)。10.矩阵乘
对比结果见下图:通过数据发现,c/c++的性能几乎是c#的两倍。截止到目前,我们应该知道c#在数组、矩阵操作方面是个弱项(为什么?)。大家在以后的工作学习中要学会扬长避短哦……11.嵌套for循环
对比结果见下图:通过数据发现,c#略差于c/c++。12.字符串连接
大家都知道,字符串连接是个耗时的操作,现在让我们来看看两者的表现,对比结果见下图:令人意外的是,c#在这方面的性能要优于c/c++(几乎2倍有余)。13.总和对比
这里的总和指的是前面所有项的时间加和,对比结果见下图:通过数据发现,在一般的应用中c#的性能能达到c/c++的70%-80%。作为托管代码来说这已经很不错了,你说呢?总结
写了这么多了,也许有人要问我了,你到底想说什么呢?其实,作为语言,我们要懂得什么情况下用哪个。我的观点是,精通一门,熟悉或了解另一门。怎么说呢?如果您已经工作了,那么很容易做决定,您工作中不停要用到的语言自然是您应该精通的了。如果您和我一样还是学生的话,那也很好办,凭自己的喜好呗,但不要太过执着于语言本身。比如说我,花了大量时间在c#上,今年暑假要去公司实习(大半会用到c++),所以你也要了解c++,不是吗? 现在的社会,一切都讲求速度。特别是在软件行业更是如此。软件不仅要求运行速度,很多时候更多的是开发速度,而且是第一个遇到的问题。不是有哪位大牛说过嘛,先让它run起来,再让它run地更快。结合上面的形式,一个项目中即需要懂c#的也需要懂c++的。下面的建议摘自别人的博客原文:Except for writing time-critical blocks of code, prefer C#. Write all your algorithmic code in C++ (not VC++ .NET), compile it into a dll and call that using a Dll Interop through C#. This should balance the performance. This technique is not new or not invented by me or anyone. It's similar the old age C programming vs Assembly, where people on one camp fight assembly programming is faster and the other camp stating C is easier to develop and then people started using assembly embedded within a C program for time-critical applications using an asm block.
History repeats...!
在一个真正的软件项目中我们要做到开发速度与运行速度的折中。另外,建议大家看一下《Framework Design Guidelines, Conventions,Idioms,and Patterns
for Reusable .NET Libraries》,这本书深刻阐述了.NET的设计过程,其认真程度(包括一个命名)令人折服。
参考
- http://www.tommti-systems.de/go.html?http://www.tommti-systems.de/main-Dateien/reviews/languages/benchmarks.html
- http://www.codeproject.com/KB/cs/CSharpVsCPP.aspx
- http://msdn.microsoft.com/en-us/library/ms173196(VS.80).aspx
- http://dotnet.sys-con.com/node/46342
- http://www.techgalaxy.net/Docs/Dev/5ways.htm
注:本文基本上基于参考1写成。有兴趣的读者点击这里下载源代码。
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